Xiangling damage calculator
Pyro · polearm · 4★ · scales off ATK
Every damage number below is computed for a Level-90 Xiangling at talent level 10, holding The Catch over a representative graduated artifact set — the calculator's default load state. Open the calculator to change the build, add buffs, or pick a reaction.
Damage per hit
Normal Attack
| Attack | Non-CRIT | CRIT | Average |
|---|---|---|---|
| 1-Hit DMG non-crit 883 · crit 2,491 | 883 | 2,491 | 1,526 |
| 2-Hit DMG non-crit 884 · crit 2,496 | 884 | 2,496 | 1,529 |
| 3-Hit DMG non-crit 1,094 · crit 3,086 | 1,094 | 3,086 | 1,891 |
| 4-Hit DMG ×4 non-crit 1,184 · crit 3,341 | 1,184 | 3,341 | 2,047 |
| 5-Hit DMG non-crit 1,491 · crit 4,207 | 1,491 | 4,207 | 2,577 |
| Total DMG non-crit 5,535 · crit 15,620 | 5,535 | 15,620 | 9,569 |
Charged Attack
25| Attack | Non-CRIT | CRIT | Average |
|---|---|---|---|
| Charged Attack DMG non-crit 2,554 · crit 7,207 | 2,554 | 7,207 | 4,415 |
Plunging Attack
| Attack | Non-CRIT | CRIT | Average |
|---|---|---|---|
| Plunge DMG non-crit 1,342 · crit 3,786 | 1,342 | 3,786 | 2,319 |
| Low Plunge DMG non-crit 2,683 · crit 7,571 | 2,683 | 7,571 | 4,638 |
| High Plunge DMG non-crit 3,351 · crit 9,456 | 3,351 | 9,456 | 5,793 |
Elemental Skill
12s| Attack | Non-CRIT | CRIT | Average |
|---|---|---|---|
| Flame DMG non-crit 2,126 · crit 6,001 | 2,126 | 6,001 | 3,676 |
Elemental Burst
10s 20s 80| Attack | Non-CRIT | CRIT | Average |
|---|---|---|---|
| 1-Hit Swing DMG non-crit 1,995 · crit 5,631 | 1,995 | 5,631 | 3,449 |
| 2-Hit Swing DMG non-crit 2,439 · crit 6,882 | 2,439 | 6,882 | 4,216 |
| 3-Hit Swing DMG non-crit 3,037 · crit 8,571 | 3,037 | 8,571 | 5,251 |
| Pyronado DMG non-crit 3,104 · crit 8,759 | 3,104 | 8,759 | 5,366 |
Best weapon for Xiangling, calculated
Crimson Moon Semblance tops the weapon calc for Xiangling at 17,340 average damage on Normal Attack combo. Every row below is the same hit with only the weapon swapped, at Level 90, talent 10 and refinement 1 — the right-hand column is the damage you give up by running it instead.
Each polearm equipped on a Lv90 Xiangling at talent 10 — base ATK, substat and any modelled passive. Weapons whose passive is not modelled show only their raw stats; better a missing buff than a wrong one. Swap any of them in the Xiangling calculator to re-run the whole chain on your own panel.
| Weapon | Base ATK | Substat | Average | vs best |
|---|---|---|---|---|
| Crimson Moon Semblance 5★ best base ATK 674 · CRIT Rate | 674 | CRIT Rate | 17,340 | 100% |
| Staff of the Scarlet Sands 5★ base ATK 542 · CRIT Rate | 542 | CRIT Rate | 15,487 | 89.3% |
| Lumidouce Elegy 5★ base ATK 608 · CRIT Rate | 608 | CRIT Rate | 15,298 | 88.2% |
| Bloodsoaked Ruins 5★ base ATK 674 · CRIT Rate | 674 | CRIT Rate | 15,057 | 86.8% |
| Symphonist of Scents 5★ base ATK 608 · CRIT DMG | 608 | CRIT DMG | 14,736 | 85.0% |
| Calamity Queller 5★ base ATK 741 · ATK% | 741 | ATK% | 14,002 | 80.8% |
| The Catch 4★ preset base ATK 510 · Energy Recharge | 510 | Energy Recharge | 9,569 | 55.2% |
Constellations & passives
Only self-buffs that are unconditional and clearly numeric change the numbers above. Everything else is shown as text but applies nothing.
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C1 · Crispy Outside, Tender Inside modelled
Opponents hit by Guoba's attacks have their Pyro RES reduced by 15% for 6s.
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C2 · Oil Meets Fire not modelled — text only
The last attack in a Normal Attack sequence applies the Implode status onto the opponent for 2s. An explosion will occur once this duration ends, dealing 75% of Xiangling's ATK as AoE Pyro DMG.
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C3 · Deepfry modelled
Increases the Level of Pyronado by 3. Maximum upgrade level is 15.
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C4 · Slowbake not modelled — text only
Pyronado's duration is increased by 40%.
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C5 · Guoba Mad modelled
Increases the Level of Guoba Attack by 3. Maximum upgrade level is 15.
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C6 · Condensed Pyronado modelled
For the duration of Pyronado, all party members receive a 15% Pyro DMG Bonus.
Ascension passives
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Crossfire not modelled — text only
Increases the flame range of Guoba by 20%.
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Beware, It's Super Hot! modelled
When Guoba Attack's effect ends, Guoba leaves a chili pepper on the spot where it disappeared. Picking up a chili pepper increases ATK by 10% for 10s.
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Chef de Cuisine not modelled — text only
When Xiangling cooks an ATK-boosting dish perfectly, she has a 12% chance to receive double the product.
Xiangling build questions, answered
What does Xiangling scale off?
Xiangling's Normal Attack combo scales off total ATK — character base ATK plus weapon base ATK, then (1 + ATK%) and flat ATK on top. A weapon’s base ATK line therefore feeds this character directly.
What stat does Xiangling get from ascension?
Xiangling's ascension substat is Elemental Mastery. It arrives at the Level-80/90 ascension and is part of the character's own stats, so the calculator counts it before any artifact roll is added.
What is the best weapon for Xiangling?
Ranked by computed Normal Attack combo damage at Level 90, talent 10 and refinement 1, Crimson Moon Semblance is the strongest polearm for Xiangling at 17,340 average damage per hit. The The Catch used by this page's preset panel averages 9,569, 44.8% behind it.
What artifacts should Xiangling use?
Emblem of Severed Fate (4) is the set this calculator presets Xiangling with, and the damage tables include its bonuses. Set effects that depend on the element of the hit are applied per row rather than as a flat average.
How much damage should Xiangling do?
On the default Level-90, talent-10 build shown above, Xiangling's largest single hit averages 5,793 — the table lists its CRIT and non-CRIT numbers separately. That is a reference panel, not a target: load your own artifact rolls into the calculator to get your own number.
Do these numbers include Xiangling's constellations?
No — every table is computed at C0. Constellations that are unconditional and clearly numeric are modelled in the calculator and marked as such on this page; the rest are listed as text only and change nothing.
How those numbers are produced: the damage formula, term by term, and the weapon & artifact build guide. If Xiangling still hits soft, the six levers ranked by damage added shows which multiplier is holding a build back.