Sayu damage calculator
Anemo · claymore · 4★ · scales off ATK
Every damage number below is computed for a Level-90 Sayu at talent level 10, holding Skyward Pride over a representative graduated artifact set — the calculator's default load state. Open the calculator to change the build, add buffs, or pick a reaction.
Damage per hit
Normal Attack
5s| Attack | Non-CRIT | CRIT | Average |
|---|---|---|---|
| 1-Hit DMG non-crit 2,453 · crit 6,923 | 2,453 | 6,923 | 4,241 |
| 2-Hit DMG non-crit 2,424 · crit 6,841 | 2,424 | 6,841 | 4,191 |
| 3-Hit DMG non-crit 2,950 · crit 8,324 | 2,950 | 8,324 | 5,100 |
| 4-Hit DMG non-crit 3,332 · crit 9,404 | 3,332 | 9,404 | 5,761 |
| Total DMG non-crit 11,160 · crit 31,493 | 11,160 | 31,493 | 19,293 |
Charged Attack
40| Attack | Non-CRIT | CRIT | Average |
|---|---|---|---|
| Charged Attack Spinning DMG non-crit 2,124 · crit 5,994 | 2,124 | 5,994 | 3,672 |
| Charged Attack Final DMG non-crit 3,841 · crit 10,838 | 3,841 | 10,838 | 6,640 |
Plunging Attack
| Attack | Non-CRIT | CRIT | Average |
|---|---|---|---|
| Plunge DMG non-crit 2,533 · crit 7,148 | 2,533 | 7,148 | 4,379 |
| Low Plunge DMG non-crit 5,065 · crit 14,294 | 5,065 | 14,294 | 8,756 |
| High Plunge DMG non-crit 6,327 · crit 17,853 | 6,327 | 17,853 | 10,937 |
Elemental Skill
10s 17s| Attack | Non-CRIT | CRIT | Average |
|---|---|---|---|
| Fuufuu Windwheel DMG non-crit 1,221 · crit 3,446 | 1,221 | 3,446 | 2,111 |
| Fuufuu Whirlwind Kick Press DMG non-crit 5,374 · crit 15,165 | 5,374 | 15,165 | 9,290 |
| Fuufuu Whirlwind Kick Hold DMG non-crit 7,382 · crit 20,832 | 7,382 | 20,832 | 12,762 |
| Fuufuu Windwheel Elemental DMG non-crit 570 · crit 1,608 | 570 | 1,608 | 985 |
| Fuufuu Whirlwind Kick Elemental DMG non-crit 2,584 · crit 7,291 | 2,584 | 7,291 | 4,467 |
Elemental Burst
127190.1% 110231.4% 12s 20s 80| Attack | Non-CRIT | CRIT | Average |
|---|---|---|---|
| Skill Activation DMG non-crit 3,962 · crit 11,182 | 3,962 | 11,182 | 6,850 |
| Muji-Muji Daruma DMG non-crit 1,764 · crit 4,978 | 1,764 | 4,978 | 3,050 |
Best weapon for Sayu, calculated
A Thousand Blazing Suns tops the weapon calc for Sayu at 25,879 average damage on Normal Attack combo. Every row below is the same hit with only the weapon swapped, at Level 90, talent 10 and refinement 1 — the right-hand column is the damage you give up by running it instead.
Each claymore equipped on a Lv90 Sayu at talent 10 — base ATK, substat and any modelled passive. Weapons whose passive is not modelled show only their raw stats; better a missing buff than a wrong one. Swap any of them in the Sayu calculator to re-run the whole chain on your own panel.
| Weapon | Base ATK | Substat | Average | vs best |
|---|---|---|---|---|
| A Thousand Blazing Suns 5★ best base ATK 741 · CRIT Rate | 741 | CRIT Rate | 25,879 | 100% |
| Beacon of the Reed Sea 5★ base ATK 608 · CRIT Rate | 608 | CRIT Rate | 25,365 | 98.0% |
| Verdict 5★ base ATK 674 · CRIT Rate | 674 | CRIT Rate | 24,699 | 95.4% |
| Song of Broken Pines 5★ base ATK 741 · Physical DMG | 741 | Physical DMG | 23,859 | 92.2% |
| Gest of the Mighty Wolf 5★ base ATK 608 · CRIT Rate | 608 | CRIT Rate | 23,188 | 89.6% |
| A Teaspoon of Transcendence 5★ base ATK 674 · CRIT DMG | 674 | CRIT DMG | 22,844 | 88.3% |
| Skyward Pride 5★ preset base ATK 674 · Energy Recharge | 674 | Energy Recharge | 19,293 | 74.6% |
Constellations & passives
Only self-buffs that are unconditional and clearly numeric change the numbers above. Everything else is shown as text but applies nothing.
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C1 · Multi-Task no Jutsu not modelled — text only
The Muji-Muji Daruma created by Yoohoo Art: Mujina Flurry will ignore HP limits and can simultaneously attack nearby opponents and heal characters.
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C2 · Egress Prep not modelled — text only
Yoohoo Art: Fuuin Dash gains the following effects: ·DMG of Fuufuu Whirlwind Kick in Press Mode increased by 3.3%. ·Every 0.5s in the Fuufuu Windwheel state will increase the DMG of this Fuufuu Whirlwind Kick by 3.3%. The maximum DMG increase possible through this method is 66%.
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C3 · Eh, the Bunshin Can Handle It modelled
Increases the Level of Yoohoo Art: Mujina Flurry by 3. Maximum upgrade level is 15.
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C4 · Skiving: New and Improved not modelled — text only
Sayu recovers 1.2 Energy when she triggers a Swirl or Stellar Swirl reaction while on-field. This effect occurs once every 2s.
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C5 · Speed Comes First modelled
Increases the Level of Yoohoo Art: Fuuin Dash by 3. Maximum upgrade level is 15.
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C6 · Sleep O'Clock not modelled — text only
The Muji-Muji Daruma created by Sayu's Yoohoo Art: Mujina Flurry will now also benefit from her Elemental Mastery. Each point of Sayu's Elemental Mastery will produce the following effects: ·Increases the damage dealt by the Muji-Muji Daruma's attacks by 0.2% ATK. A maximum DMG increase of 400% ATK can be gained via this method. ·Increases the HP restored by the Muji-Muji Daruma by 3. A maximum of 6,000 additional HP can be restored in this manner.
Ascension passives
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Someone More Capable not modelled — text only
When Sayu triggers a Swirl or Stellar Swirl reaction while active, she heals all your characters and nearby allies for 300 HP. She will also heal an additional 1.2 HP for every point of Elemental Mastery she has. This effect can be triggered once every 2s.
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No Work Today! not modelled — text only
The Muji-Muji Daruma created by Yoohoo Art: Mujina Flurry gains the following effects: ·When healing a character, it will also heal characters near that healed character for 20% the amount of HP. ·Increases the AoE of its attack against opponents.
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Yoohoo Art: Silencer's Secret not modelled — text only
When Sayu is in the party, your characters will not startle Crystalflies and certain other animals when getting near them. Check the "Other" sub-category of the "Living Beings / Wildlife" section in the Archive for creatures this skill works on.
Sayu build questions, answered
What does Sayu scale off?
Sayu's Normal Attack combo scales off total ATK — character base ATK plus weapon base ATK, then (1 + ATK%) and flat ATK on top. A weapon’s base ATK line therefore feeds this character directly.
What stat does Sayu get from ascension?
Sayu's ascension substat is Elemental Mastery. It arrives at the Level-80/90 ascension and is part of the character's own stats, so the calculator counts it before any artifact roll is added.
What is the best weapon for Sayu?
Ranked by computed Normal Attack combo damage at Level 90, talent 10 and refinement 1, A Thousand Blazing Suns is the strongest claymore for Sayu at 25,879 average damage per hit. The Skyward Pride used by this page's preset panel averages 19,293, 25.4% behind it.
What artifacts should Sayu use?
Viridescent Venerer (4) is the set this calculator presets Sayu with, and the damage tables include its bonuses. Set effects that depend on the element of the hit are applied per row rather than as a flat average.
How much damage should Sayu do?
On the default Level-90, talent-10 build shown above, Sayu's largest single hit averages 12,762 — the table lists its CRIT and non-CRIT numbers separately. That is a reference panel, not a target: load your own artifact rolls into the calculator to get your own number.
Do these numbers include Sayu's constellations?
No — every table is computed at C0. Constellations that are unconditional and clearly numeric are modelled in the calculator and marked as such on this page; the rest are listed as text only and change nothing.
How those numbers are produced: the damage formula, term by term, and the weapon & artifact build guide. If Sayu still hits soft, the six levers ranked by damage added shows which multiplier is holding a build back.