Sayu damage calculator

Anemo · claymore · 4★ · scales off ATK

Every damage number below is computed for a Level-90 Sayu at talent level 10, holding Skyward Pride over a representative graduated artifact set — the calculator's default load state. Open the calculator to change the build, add buffs, or pick a reaction.

Damage per hit

Normal Attack

5s
Attack Average
1-Hit DMG non-crit 2,453 · crit 6,923 4,241
2-Hit DMG non-crit 2,424 · crit 6,841 4,191
3-Hit DMG non-crit 2,950 · crit 8,324 5,100
4-Hit DMG non-crit 3,332 · crit 9,404 5,761
Total DMG non-crit 11,160 · crit 31,493 19,293

Charged Attack

40
Attack Average
Charged Attack Spinning DMG non-crit 2,124 · crit 5,994 3,672
Charged Attack Final DMG non-crit 3,841 · crit 10,838 6,640

Plunging Attack

Attack Average
Plunge DMG non-crit 2,533 · crit 7,148 4,379
Low Plunge DMG non-crit 5,065 · crit 14,294 8,756
High Plunge DMG non-crit 6,327 · crit 17,853 10,937

Elemental Skill

10s 17s
Attack Average
Fuufuu Windwheel DMG non-crit 1,221 · crit 3,446 2,111
Fuufuu Whirlwind Kick Press DMG non-crit 5,374 · crit 15,165 9,290
Fuufuu Whirlwind Kick Hold DMG non-crit 7,382 · crit 20,832 12,762
Fuufuu Windwheel Elemental DMG non-crit 570 · crit 1,608 985
Fuufuu Whirlwind Kick Elemental DMG non-crit 2,584 · crit 7,291 4,467

Elemental Burst

127190.1% 110231.4% 12s 20s 80
Attack Average
Skill Activation DMG non-crit 3,962 · crit 11,182 6,850
Muji-Muji Daruma DMG non-crit 1,764 · crit 4,978 3,050

Best weapon for Sayu, calculated

A Thousand Blazing Suns tops the weapon calc for Sayu at 25,879 average damage on Normal Attack combo. Every row below is the same hit with only the weapon swapped, at Level 90, talent 10 and refinement 1 — the right-hand column is the damage you give up by running it instead.

Each claymore equipped on a Lv90 Sayu at talent 10 — base ATK, substat and any modelled passive. Weapons whose passive is not modelled show only their raw stats; better a missing buff than a wrong one. Swap any of them in the Sayu calculator to re-run the whole chain on your own panel.

Weapon Average vs best
A Thousand Blazing Suns 5★ best base ATK 741 · CRIT Rate 25,879 100%
Beacon of the Reed Sea 5★ base ATK 608 · CRIT Rate 25,365 98.0%
Verdict 5★ base ATK 674 · CRIT Rate 24,699 95.4%
Song of Broken Pines 5★ base ATK 741 · Physical DMG 23,859 92.2%
Gest of the Mighty Wolf 5★ base ATK 608 · CRIT Rate 23,188 89.6%
A Teaspoon of Transcendence 5★ base ATK 674 · CRIT DMG 22,844 88.3%
Skyward Pride 5★ preset base ATK 674 · Energy Recharge 19,293 74.6%

Constellations & passives

Only self-buffs that are unconditional and clearly numeric change the numbers above. Everything else is shown as text but applies nothing.

Ascension passives

  • Someone More Capable not modelled — text only

    When Sayu triggers a Swirl or Stellar Swirl reaction while active, she heals all your characters and nearby allies for 300 HP. She will also heal an additional 1.2 HP for every point of Elemental Mastery she has. This effect can be triggered once every 2s.

  • No Work Today! not modelled — text only

    The Muji-Muji Daruma created by Yoohoo Art: Mujina Flurry gains the following effects: ·When healing a character, it will also heal characters near that healed character for 20% the amount of HP. ·Increases the AoE of its attack against opponents.

  • Yoohoo Art: Silencer's Secret not modelled — text only

    When Sayu is in the party, your characters will not startle Crystalflies and certain other animals when getting near them. Check the "Other" sub-category of the "Living Beings / Wildlife" section in the Archive for creatures this skill works on.

Sayu build questions, answered

What does Sayu scale off?

Sayu's Normal Attack combo scales off total ATK — character base ATK plus weapon base ATK, then (1 + ATK%) and flat ATK on top. A weapon’s base ATK line therefore feeds this character directly.

What stat does Sayu get from ascension?

Sayu's ascension substat is Elemental Mastery. It arrives at the Level-80/90 ascension and is part of the character's own stats, so the calculator counts it before any artifact roll is added.

What is the best weapon for Sayu?

Ranked by computed Normal Attack combo damage at Level 90, talent 10 and refinement 1, A Thousand Blazing Suns is the strongest claymore for Sayu at 25,879 average damage per hit. The Skyward Pride used by this page's preset panel averages 19,293, 25.4% behind it.

What artifacts should Sayu use?

Viridescent Venerer (4) is the set this calculator presets Sayu with, and the damage tables include its bonuses. Set effects that depend on the element of the hit are applied per row rather than as a flat average.

How much damage should Sayu do?

On the default Level-90, talent-10 build shown above, Sayu's largest single hit averages 12,762 — the table lists its CRIT and non-CRIT numbers separately. That is a reference panel, not a target: load your own artifact rolls into the calculator to get your own number.

Do these numbers include Sayu's constellations?

No — every table is computed at C0. Constellations that are unconditional and clearly numeric are modelled in the calculator and marked as such on this page; the rest are listed as text only and change nothing.

How those numbers are produced: the damage formula, term by term, and the weapon & artifact build guide. If Sayu still hits soft, the six levers ranked by damage added shows which multiplier is holding a build back.

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