Razor damage calculator
Electro · claymore · 4★ · scales off ATK
Every damage number below is computed for a Level-90 Razor at talent level 10, holding Serpent Spine over a representative graduated artifact set — the calculator's default load state. Open the calculator to change the build, add buffs, or pick a reaction.
Damage per hit
Normal Attack
5s| Attack | Non-CRIT | CRIT | Average |
|---|---|---|---|
| 1-Hit DMG non-crit 3,068 · crit 8,658 | 3,068 | 8,658 | 6,847 |
| 2-Hit DMG non-crit 2,643 · crit 7,458 | 2,643 | 7,458 | 5,898 |
| 3-Hit DMG non-crit 3,304 · crit 9,325 | 3,304 | 9,325 | 7,374 |
| 4-Hit DMG non-crit 4,351 · crit 12,280 | 4,351 | 12,280 | 9,711 |
| Total DMG non-crit 13,367 · crit 37,721 | 13,367 | 37,721 | 29,830 |
Charged Attack
40| Attack | Non-CRIT | CRIT | Average |
|---|---|---|---|
| Charged Attack Cyclic DMG non-crit 2,216 · crit 6,254 | 2,216 | 6,254 | 4,946 |
| Charged Attack Final DMG non-crit 4,008 · crit 11,310 | 4,008 | 11,310 | 8,944 |
Plunging Attack
| Attack | Non-CRIT | CRIT | Average |
|---|---|---|---|
| Plunge DMG non-crit 2,908 · crit 8,205 | 2,908 | 8,205 | 6,489 |
| Low Plunge DMG non-crit 5,814 · crit 16,407 | 5,814 | 16,407 | 12,975 |
| High Plunge DMG non-crit 7,262 · crit 20,493 | 7,262 | 20,493 | 16,206 |
Elemental Skill
20.0% 5 18s 6s 10s| Attack | Non-CRIT | CRIT | Average |
|---|---|---|---|
| Press Skill DMG non-crit 5,010 · crit 14,137 | 5,010 | 14,137 | 11,180 |
| Hold Skill DMG non-crit 7,424 · crit 20,951 | 7,424 | 20,951 | 16,568 |
Elemental Burst
40.0% 80.0% 15s 20s 80| Attack | Non-CRIT | CRIT | Average |
|---|---|---|---|
| Burst DMG non-crit 4,024 · crit 11,355 | 4,024 | 11,355 | 8,980 |
| Soul Companion DMG non-crit 604 · crit 1,703 | 604 | 1,703 | 1,347 |
Best weapon for Razor, calculated
A Thousand Blazing Suns tops the weapon calc for Razor at 38,307 average damage on Normal Attack combo. Every row below is the same hit with only the weapon swapped, at Level 90, talent 10 and refinement 1 — the right-hand column is the damage you give up by running it instead.
Each claymore equipped on a Lv90 Razor at talent 10 — base ATK, substat and any modelled passive. Weapons whose passive is not modelled show only their raw stats; better a missing buff than a wrong one. Swap any of them in the Razor calculator to re-run the whole chain on your own panel.
| Weapon | Base ATK | Substat | Average | vs best |
|---|---|---|---|---|
| A Thousand Blazing Suns 5★ best base ATK 741 · CRIT Rate | 741 | CRIT Rate | 38,307 | 100% |
| Beacon of the Reed Sea 5★ base ATK 608 · CRIT Rate | 608 | CRIT Rate | 37,535 | 98.0% |
| Verdict 5★ base ATK 674 · CRIT Rate | 674 | CRIT Rate | 36,604 | 95.6% |
| Gest of the Mighty Wolf 5★ base ATK 608 · CRIT Rate | 608 | CRIT Rate | 34,550 | 90.2% |
| Song of Broken Pines 5★ base ATK 741 · Physical DMG | 741 | Physical DMG | 33,904 | 88.5% |
| A Teaspoon of Transcendence 5★ base ATK 674 · CRIT DMG | 674 | CRIT DMG | 33,770 | 88.2% |
| Serpent Spine 4★ preset base ATK 510 · CRIT Rate | 510 | CRIT Rate | 29,830 | 77.9% |
Constellations & passives
Only self-buffs that are unconditional and clearly numeric change the numbers above. Everything else is shown as text but applies nothing.
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C1 · Wolf's Instinct not modelled — text only
Picking up an Elemental Orb or Particle increases Razor's DMG by 10% for 8s.
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C2 · Suppression not modelled — text only
Increases CRIT Rate against opponents with less than 30% HP by 10%.
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C3 · Soul Companion modelled
Increases the Level of Lightning Fang by 3. Maximum upgrade level is 15.
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C4 · Bite not modelled — text only
When casting Claw and Thunder (Press), opponents hit will have their DEF decreased by 15% for 7s.
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C5 · Sharpened Claws modelled
Increases the Level of Claw and Thunder by 3. Maximum upgrade level is 15.
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C6 · Lupus Fulguris not modelled — text only
Every 10s, Razor's sword charges up, causing the next Normal Attack to release lightning that deals 100% of Razor's ATK as Electro DMG. When Razor is not using Lightning Fang, a lightning strike on an opponent will grant Razor an Electro Sigil for Claw and Thunder.
Ascension passives
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Awakening not modelled — text only
Decreases Claw and Thunder's CD by 18%. Using Lightning Fang resets the CD of Claw and Thunder.
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Hunger not modelled — text only
When Razor's Energy is below 50%, increases Energy Recharge by 30%.
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Wolvensprint not modelled — text only
Decreases sprinting Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects.
Razor build questions, answered
What does Razor scale off?
Razor's Normal Attack combo scales off total ATK — character base ATK plus weapon base ATK, then (1 + ATK%) and flat ATK on top. A weapon’s base ATK line therefore feeds this character directly.
What stat does Razor get from ascension?
Razor's ascension substat is Physical DMG. It arrives at the Level-80/90 ascension and is part of the character's own stats, so the calculator counts it before any artifact roll is added.
What is the best weapon for Razor?
Ranked by computed Normal Attack combo damage at Level 90, talent 10 and refinement 1, A Thousand Blazing Suns is the strongest claymore for Razor at 38,307 average damage per hit. The Serpent Spine used by this page's preset panel averages 29,830, 22.1% behind it.
What artifacts should Razor use?
Pale Flame (4) is the set this calculator presets Razor with, and the damage tables include its bonuses. Set effects that depend on the element of the hit are applied per row rather than as a flat average.
How much damage should Razor do?
On the default Level-90, talent-10 build shown above, Razor's largest single hit averages 16,568 — the table lists its CRIT and non-CRIT numbers separately. That is a reference panel, not a target: load your own artifact rolls into the calculator to get your own number.
Do these numbers include Razor's constellations?
No — every table is computed at C0. Constellations that are unconditional and clearly numeric are modelled in the calculator and marked as such on this page; the rest are listed as text only and change nothing.
How those numbers are produced: the damage formula, term by term, and the weapon & artifact build guide. If Razor still hits soft, the six levers ranked by damage added shows which multiplier is holding a build back.