Prune damage calculator
Anemo · catalyst · 4★ · scales off ATK
Every damage number below is computed for a Level-90 Prune at talent level 10, holding The Widsith over a representative graduated artifact set — the calculator's default load state. Open the calculator to change the build, add buffs, or pick a reaction.
Damage per hit
Normal Attack
| Attack | Non-CRIT | CRIT | Average |
|---|---|---|---|
| 1-Hit DMG non-crit 1,445 · crit 4,875 | 1,445 | 4,875 | 2,817 |
| 2-Hit DMG non-crit 1,435 · crit 4,841 | 1,435 | 4,841 | 2,797 |
| 3-Hit DMG non-crit 2,021 · crit 6,815 | 2,021 | 6,815 | 3,938 |
| Total DMG non-crit 4,901 · crit 16,531 | 4,901 | 16,531 | 9,553 |
Charged Attack
50| Attack | Non-CRIT | CRIT | Average |
|---|---|---|---|
| Charged Attack DMG non-crit 3,969 · crit 13,387 | 3,969 | 13,387 | 7,736 |
Plunging Attack
| Attack | Non-CRIT | CRIT | Average |
|---|---|---|---|
| Plunge DMG non-crit 1,855 · crit 6,257 | 1,855 | 6,257 | 3,616 |
| Low Plunge DMG non-crit 3,709 · crit 12,512 | 3,709 | 12,512 | 7,230 |
| High Plunge DMG non-crit 4,633 · crit 15,628 | 4,633 | 15,628 | 9,031 |
Elemental Skill
15s| Attack | Non-CRIT | CRIT | Average |
|---|---|---|---|
| Ring-A-Ding-Ding! Hexhunter Chime DMG non-crit 4,977 · crit 16,788 | 4,977 | 16,788 | 9,701 |
| Clang Clang! Witch-tribution Comes! DMG non-crit 6,080 · crit 20,509 | 6,080 | 20,509 | 11,852 |
Elemental Burst
12s 18s 70| Attack | Non-CRIT | CRIT | Average |
|---|---|---|---|
| Skill DMG non-crit 2,882 · crit 9,721 | 2,882 | 9,721 | 5,618 |
| Witchlure Bell DMG non-crit 2,094 · crit 7,062 | 2,094 | 7,062 | 4,081 |
Best weapon for Prune, calculated
Cashflow Supervision tops the weapon calc for Prune at 16,403 average damage on Elemental Skill. Every row below is the same hit with only the weapon swapped, at Level 90, talent 10 and refinement 1 — the right-hand column is the damage you give up by running it instead.
Each catalyst equipped on a Lv90 Prune at talent 10 — base ATK, substat and any modelled passive. Weapons whose passive is not modelled show only their raw stats; better a missing buff than a wrong one. Swap any of them in the Prune calculator to re-run the whole chain on your own panel.
| Weapon | Base ATK | Substat | Average | vs best |
|---|---|---|---|---|
| Cashflow Supervision 5★ best base ATK 674 · CRIT Rate | 674 | CRIT Rate | 16,403 | 100% |
| Lost Prayer to the Sacred Winds 5★ base ATK 608 · CRIT Rate | 608 | CRIT Rate | 15,747 | 96.0% |
| Vivid Notions 5★ base ATK 674 · CRIT DMG | 674 | CRIT DMG | 15,362 | 93.7% |
| Skyward Atlas 5★ base ATK 674 · ATK% | 674 | ATK% | 15,265 | 93.1% |
| Reliquary of Truth 5★ base ATK 542 · CRIT DMG | 542 | CRIT DMG | 15,203 | 92.7% |
| Angelos' Heptades 5★ base ATK 741 · ATK% | 741 | ATK% | 14,874 | 90.7% |
| The Widsith 4★ preset base ATK 510 · CRIT DMG · passive not modelled | 510 | CRIT DMG passive not modelled | 11,852 | 72.3% |
Constellations & passives
Only self-buffs that are unconditional and clearly numeric change the numbers above. Everything else is shown as text but applies nothing.
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C1 · With a Vow to Rescue, the Journey Begins not modelled — text only
After the **Banehunter Oathhammer** that has undergone Elemental Conversion hits an opponent, Prune will regain 2 Energy. This effect can occur once every 1.8s.
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C2 · Useful for Cleaning Messy Baggage, Elemental Powers Are Indeed modelled
During the Elemental Burst **The Bell Tolls! The Hunt Is On!**, when the Witchlure Bell is in Hunter-Seeker mode, Prune gains the Hunt the Witch effect: Prune's ATK increases by 10%, and when the Witchlure Bell and the **Banehunter Oathhammer** that has undergone Elemental Conversion hits an opponent, it further increases her ATK by 5%. Prune's ATK can be increased by up to 40% in this way. The original instance of the above effect will be removed if "The Bell Tolls! The Hunt Is On!" is used again during this time.
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C3 · The Caravan Exits the Mountain Pass, the Scenery Once More Changed modelled
Increases the Level of **The Bell Tolls! The Hunt Is On!** by 3. Maximum upgrade level is 15.
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C4 · Looking Back Following the Wind, One's Shadow Still Halved not modelled — text only
After the **Banehunter Oathhammer** that has undergone Elemental Conversion hits an opponent, it will ricochet and land on a nearby opponent, dealing 80% ATK as DMG of the corresponding Elemental Type.
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C5 · 100 Defeats? No Problem, Tomorrow, We Go Again modelled
Increases the Level of **Ring-A-Ding-Ding! Hexhunter Chime** by 3. Maximum upgrade level is 15.
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C6 · And That's the Story! Share It With Your Friends! not modelled — text only
The duration of the Witchlure Bell's Hunter-Seeker mode from the Elemental Burst **The Bell Tolls! The Hunt Is On!** is extended by 4s. Additionally, after party members affected by Tolling Rally trigger any Elemental Reaction, they will cause Prune and the other current active character(s) affected by Tolling Rally to gain 350 ATK for 5s.
Ascension passives
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Verdict and Punishment not modelled — text only
During the Elemental Burst **The Bell Tolls! The Hunt Is On!**, after the Witchlure Bell in Hunter-Seeker mode deals DMG to an opponent, if this DMG triggers Swirl or Stellar Swirl in an opponent, it will also summon a **Banehunter Oathhammer** that will deal 150% of Prune's ATK as DMG to them, with the DMG Type matching the Elemental Conversion from the Swirl or Stellar Swirl. This DMG is considered Elemental Burst DMG.
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Tolling Synchronicity not modelled — text only
After Prune hits an opponent with the **Banehunter Oathhammer** that has undergone Elemental Conversion, other nearby party members will gain the Tolling Rally effect for 5s: When Normal, Charged, or Plunging Attacks, or Elemental Skills and Bursts deal DMG to opponents, that attack's DMG will be increased based on the portion of Prune's ATK in excess of 2,000 when they become affected by the Tolling Rally effect. Every excess ATK point increases that instance of DMG by 0.025%, up to a total of 50% max.
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Tinker-Tink, Clank, and Bang! not modelled — text only
Has a 10% chance to get 1 regional Character Talent Material (base material excluded) when crafting. The rarity is the same as the resulting material.
Prune build questions, answered
What does Prune scale off?
Prune's Elemental Skill scales off total ATK — character base ATK plus weapon base ATK, then (1 + ATK%) and flat ATK on top. A weapon’s base ATK line therefore feeds this character directly.
What stat does Prune get from ascension?
Prune's ascension substat is ATK%. It arrives at the Level-80/90 ascension and is part of the character's own stats, so the calculator counts it before any artifact roll is added.
What is the best weapon for Prune?
Ranked by computed Elemental Skill damage at Level 90, talent 10 and refinement 1, Cashflow Supervision is the strongest catalyst for Prune at 16,403 average damage per hit. The The Widsith used by this page's preset panel averages 11,852, 27.7% behind it.
What artifacts should Prune use?
Viridescent Venerer (4) is the set this calculator presets Prune with, and the damage tables include its bonuses. Set effects that depend on the element of the hit are applied per row rather than as a flat average.
How much damage should Prune do?
On the default Level-90, talent-10 build shown above, Prune's largest single hit averages 11,852 — the table lists its CRIT and non-CRIT numbers separately. That is a reference panel, not a target: load your own artifact rolls into the calculator to get your own number.
Do these numbers include Prune's constellations?
No — every table is computed at C0. Constellations that are unconditional and clearly numeric are modelled in the calculator and marked as such on this page; the rest are listed as text only and change nothing.
How those numbers are produced: the damage formula, term by term, and the weapon & artifact build guide. If Prune still hits soft, the six levers ranked by damage added shows which multiplier is holding a build back.