Kinich damage calculator
Dendro · claymore · 5★ · scales off ATK
Every damage number below is computed for a Level-90 Kinich at talent level 10, holding Redhorn Stonethresher over a representative graduated artifact set — the calculator's default load state. Open the calculator to change the build, add buffs, or pick a reaction.
Damage per hit
Normal Attack
| Attack | Non-CRIT | CRIT | Average |
|---|---|---|---|
| 1-Hit DMG non-crit 2,640 · crit 10,792 | 2,640 | 10,792 | 9,162 |
| 2-Hit DMG non-crit 2,211 · crit 9,039 | 2,211 | 9,039 | 7,673 |
| 3-Hit DMG non-crit 3,294 · crit 13,464 | 3,294 | 13,464 | 11,430 |
| Mid-Air Normal Attack DMG non-crit 4,472 · crit 18,284 | 4,472 | 18,284 | 15,521 |
| Total DMG non-crit 12,617 · crit 51,578 | 12,617 | 51,578 | 43,786 |
Charged Attack
50| Attack | Non-CRIT | CRIT | Average |
|---|---|---|---|
| Charged Attack DMG ×3 non-crit 3,874 · crit 15,836 | 3,874 | 15,836 | 13,444 |
Plunging Attack
| Attack | Non-CRIT | CRIT | Average |
|---|---|---|---|
| Plunge DMG non-crit 1,989 · crit 8,132 | 1,989 | 8,132 | 6,903 |
| Low Plunge DMG non-crit 3,978 · crit 16,260 | 3,978 | 16,260 | 13,804 |
| High Plunge DMG non-crit 4,968 · crit 20,310 | 4,968 | 20,310 | 17,242 |
Elemental Skill
20 18s| Attack | Non-CRIT | CRIT | Average |
|---|---|---|---|
| Loop Shot DMG ×2 non-crit 2,782 · crit 11,373 | 2,782 | 11,373 | 9,655 |
| Scalespiker Cannon DMG non-crit 16,695 · crit 68,247 | 16,695 | 68,247 | 57,937 |
Elemental Burst
15s 18s 70| Attack | Non-CRIT | CRIT | Average |
|---|---|---|---|
| Skill DMG non-crit 3,254 · crit 13,303 | 3,254 | 13,303 | 11,293 |
| Dragon Breath DMG non-crit 2,932 · crit 11,986 | 2,932 | 11,986 | 10,175 |
Best weapon for Kinich, calculated
A Thousand Blazing Suns tops the weapon calc for Kinich at 71,959 average damage on Elemental Skill. Every row below is the same hit with only the weapon swapped, at Level 90, talent 10 and refinement 1 — the right-hand column is the damage you give up by running it instead.
Each claymore equipped on a Lv90 Kinich at talent 10 — base ATK, substat and any modelled passive. Weapons whose passive is not modelled show only their raw stats; better a missing buff than a wrong one. Swap any of them in the Kinich calculator to re-run the whole chain on your own panel.
| Weapon | Base ATK | Substat | Average | vs best |
|---|---|---|---|---|
| A Thousand Blazing Suns 5★ best base ATK 741 · CRIT Rate | 741 | CRIT Rate | 71,959 | 100% |
| Song of Broken Pines 5★ base ATK 741 · Physical DMG | 741 | Physical DMG | 66,753 | 92.8% |
| A Teaspoon of Transcendence 5★ base ATK 674 · CRIT DMG | 674 | CRIT DMG | 66,492 | 92.4% |
| Verdict 5★ base ATK 674 · CRIT Rate | 674 | CRIT Rate | 66,055 | 91.8% |
| Wolf's Gravestone 5★ base ATK 608 · ATK% | 608 | ATK% | 65,341 | 90.8% |
| Beacon of the Reed Sea 5★ base ATK 608 · CRIT Rate | 608 | CRIT Rate | 62,311 | 86.6% |
| Redhorn Stonethresher 5★ preset base ATK 542 · CRIT DMG | 542 | CRIT DMG | 57,937 | 80.5% |
Constellations & passives
Only self-buffs that are unconditional and clearly numeric change the numbers above. Everything else is shown as text but applies nothing.
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C1 · Parrot's Beak not modelled — text only
After Kinich lands from Canopy Hunter: Riding High's mid-air swing, his Movement SPD will increase by 30% for 6s. Additionally, Scalespiker Cannon's CRIT DMG is increased by 100%.
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C2 · Tiger Beetle's Palm not modelled — text only
When Kinich's Elemental Skill hits an opponent, it will decrease their Dendro RES by 30% for 6s. Additionally, the first Scalespiker Cannon Kinich fires after entering Nightsoul's Blessing has increased AoE, and its DMG increases by 100%.
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C3 · Protosuchian's Claw modelled
Increases the Level of Canopy Hunter: Riding High by 3. Maximum upgrade level is 15.
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C4 · Hummingbird's Feather not modelled — text only
When in Nightsoul's Blessing, Kinich will restore 5 Energy after using his Loop Shots or after unleashing the Scalespiker Cannon. Energy can be regenerated this way once every 2.8s. Additionally, Hail to the Almighty Dragonlord deals 70% more DMG.
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C5 · Howler Monkey's Tail modelled
Increases the Level of Hail to the Almighty Dragonlord by 3. Maximum upgrade level is 15.
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C6 · Auspicious Beast's Shape not modelled — text only
After Scalespiker Cannon hits an opponent, it will bounce between opponents once, dealing 700% of Kinich's ATK as Dendro DMG. If this Scalespiker Cannon triggers the buffs that Ascension Talent "Flame Spirit Pact" or the Constellation "Tiger Beetle's Palm" grant to the Cannon, the bouncing attack will also obtain the relevant buffs.
Ascension passives
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The Price of Desolation not modelled — text only
When Kinich is in Nightsoul's Blessing state, opponents hit by his Elemental Skill will enter the Desolation state, and when affected by Burning or Burgeon reaction DMG, they will restore 7 Nightsoul points to him. Nightsoul points can be gained this way once every 0.8s. The Desolation state will persist until this instance of Kinich's Nightsoul's Blessing state ends.
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Flame Spirit Pact not modelled — text only
After a nearby party member triggers a Nightsoul Burst, Kinich will gain 1 stack of Hunter's Experience that lasts 15s. Max 2 stacks. When Kinich uses Canopy Hunter: Riding High's Scalespiker Cannon, all stacks of Hunter's Experience will be consumed, with each stack consumed increasing the DMG dealt by this Cannon shot by 320% of Kinich's ATK.
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Night Realm's Gift: Repaid in Full not modelled — text only
When Kinich is in the air following Canopy Hunter: Riding High's mid-air swing, he can consume 10 Phlogiston points to perform another mid-air swing. While in an area with Phlogiston Mechanics within Natlan, he can use Nightsoul Transmission: Kinich. When the current active character is sprinting, in movement states that result from specific Talents, or in the air, when you switch to Kinich: Kinich will perform one of the following actions depending on the conditions met: ·When facing a Coilgrass Sigil that can be interacted with: He will fire a grappling hook towards it to move; ·When there are nearby opponents and you are in combat: Kinich will use Canopy Hunter: Riding High in the direction of the opponents; Otherwise, Kinich will fire a grappling hook and swing, prioritizing valid Coilgrass Sigils as grapple targets. Nightsoul Transmission can be triggered once every 10s by your own party. When interacting with Coilgrass Sigils and other items that Yumkasaurs can interact with, "Canopy Hunter: Riding High" will be converted to "Yumkasaur Mimesis," which causes interactions with such items to follow rules applicable to Yumkasaurs, and which will not put Canopy Hunter: Riding High on CD.
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Swift Envoy not modelled — text only
While in an area with Phlogiston Mechanics within Natlan, interacting with some harvestable items will increase your own party members' Movement SPD by 15% for 10s. Additionally, the location of nearby resources unique to Natlan will appear on your mini-map.
Kinich build questions, answered
What does Kinich scale off?
Kinich's Elemental Skill scales off total ATK — character base ATK plus weapon base ATK, then (1 + ATK%) and flat ATK on top. A weapon’s base ATK line therefore feeds this character directly.
What stat does Kinich get from ascension?
Kinich's ascension substat is CRIT DMG. It arrives at the Level-80/90 ascension and is part of the character's own stats, so the calculator counts it before any artifact roll is added.
What is the best weapon for Kinich?
Ranked by computed Elemental Skill damage at Level 90, talent 10 and refinement 1, A Thousand Blazing Suns is the strongest claymore for Kinich at 71,959 average damage per hit. The Redhorn Stonethresher used by this page's preset panel averages 57,937, 19.5% behind it.
What artifacts should Kinich use?
Obsidian Codex (4) is the set this calculator presets Kinich with, and the damage tables include its bonuses. Set effects that depend on the element of the hit are applied per row rather than as a flat average.
How much damage should Kinich do?
On the default Level-90, talent-10 build shown above, Kinich's largest single hit averages 57,937 — the table lists its CRIT and non-CRIT numbers separately. That is a reference panel, not a target: load your own artifact rolls into the calculator to get your own number.
Do these numbers include Kinich's constellations?
No — every table is computed at C0. Constellations that are unconditional and clearly numeric are modelled in the calculator and marked as such on this page; the rest are listed as text only and change nothing.
How those numbers are produced: the damage formula, term by term, and the weapon & artifact build guide. If Kinich still hits soft, the six levers ranked by damage added shows which multiplier is holding a build back.