Jahoda damage calculator
Anemo · bow · 4★ · scales off ATK
Every damage number below is computed for a Level-90 Jahoda at talent level 10, holding Favonius Warbow over a representative graduated artifact set — the calculator's default load state. Open the calculator to change the build, add buffs, or pick a reaction.
Damage per hit
Normal Attack
| Attack | Non-CRIT | CRIT | Average |
|---|---|---|---|
| 1-Hit DMG non-crit 1,046 · crit 2,952 | 1,046 | 2,952 | 1,809 |
| 2-Hit DMG ×2 non-crit 966 · crit 2,725 | 966 | 2,725 | 1,669 |
| 3-Hit DMG non-crit 1,285 · crit 3,627 | 1,285 | 3,627 | 2,222 |
| Total DMG non-crit 3,297 · crit 9,304 | 3,297 | 9,304 | 5,700 |
Charged Attack
| Attack | Non-CRIT | CRIT | Average |
|---|---|---|---|
| Aimed Shot non-crit 1,101 · crit 3,107 | 1,101 | 3,107 | 1,904 |
| Fully-Charged Aimed Shot non-crit 3,125 · crit 8,818 | 3,125 | 8,818 | 5,402 |
Plunging Attack
| Attack | Non-CRIT | CRIT | Average |
|---|---|---|---|
| Plunge DMG non-crit 1,427 · crit 4,026 | 1,427 | 4,026 | 2,466 |
| Low Plunge DMG non-crit 2,853 · crit 8,050 | 2,853 | 8,050 | 4,932 |
| High Plunge DMG non-crit 3,563 · crit 10,055 | 3,563 | 10,055 | 6,160 |
Elemental Skill
20s 15s| Attack | Non-CRIT | CRIT | Average |
|---|---|---|---|
| Smoke Bomb DMG non-crit 4,007 · crit 11,307 | 4,007 | 11,307 | 6,927 |
| Unfilled Treasure Flask DMG non-crit 4,808 · crit 13,568 | 4,808 | 13,568 | 8,312 |
| Filled Treasure Flask DMG non-crit 5,342 · crit 15,076 | 5,342 | 15,076 | 9,236 |
| Meowball DMG non-crit 3,225 · crit 9,102 | 3,225 | 9,102 | 5,576 |
Elemental Burst
12s 110314.4% 42429.9% 18s 70| Attack | Non-CRIT | CRIT | Average |
|---|---|---|---|
| Skill DMG non-crit 5,221 · crit 14,734 | 5,221 | 14,734 | 9,026 |
| Purrsonal Coordinated Assistance Robot DMG non-crit 435 · crit 1,228 | 435 | 1,228 | 752 |
Best weapon for Jahoda, calculated
The Daybreak Chronicles tops the weapon calc for Jahoda at 17,556 average damage on Elemental Skill. Every row below is the same hit with only the weapon swapped, at Level 90, talent 10 and refinement 1 — the right-hand column is the damage you give up by running it instead.
Each bow equipped on a Lv90 Jahoda at talent 10 — base ATK, substat and any modelled passive. Weapons whose passive is not modelled show only their raw stats; better a missing buff than a wrong one. Swap any of them in the Jahoda calculator to re-run the whole chain on your own panel.
| Weapon | Base ATK | Substat | Average | vs best |
|---|---|---|---|---|
| The Daybreak Chronicles 5★ best base ATK 674 · CRIT DMG | 674 | CRIT DMG | 17,556 | 100% |
| Hunter's Path 5★ base ATK 542 · CRIT Rate | 542 | CRIT Rate | 16,032 | 91.3% |
| Polar Star 5★ base ATK 608 · CRIT Rate | 608 | CRIT Rate | 15,798 | 90.0% |
| Golden Frostbound Oath 5★ base ATK 542 · CRIT DMG | 542 | CRIT DMG | 15,304 | 87.2% |
| Skyward Harp 5★ base ATK 674 · CRIT Rate | 674 | CRIT Rate | 15,158 | 86.3% |
| Astral Vulture's Crimson Plumage 5★ base ATK 608 · CRIT DMG | 608 | CRIT DMG | 13,983 | 79.6% |
| Favonius Warbow 4★ preset base ATK 454 · Energy Recharge · passive not modelled | 454 | Energy Recharge passive not modelled | 9,236 | 52.6% |
Constellations & passives
Only self-buffs that are unconditional and clearly numeric change the numbers above. Everything else is shown as text but applies nothing.
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C1 · One More Flask! not modelled — text only
When a Fluffy Meowball fired by the **Purr-loined Treasure Flask** from the Elemental Skill Savvy Strategy: Splitting the Spoils hits an enemy, there is a 50% chance for it to bounce, dealing the corresponding Elemental DMG to nearby opponents.
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C2 · Rogue's Quick Thinking not modelled — text only
Moonsign: Ascendant Gleam: In the Ascension Talent **"Plan to Get Paid,"** Jahoda can secretly track, in addition to the element with the highest number of characters, the element with the next highest number of characters among the remaining types. This allows up to two elemental effects to be active at once. You must first unlock the Ascension Talent "Plan to Get Paid."
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C3 · Desperate Gamble modelled
Increases the Level of **Hidden Aces: Seven Tools of the Hunter** by 3. Maximum upgrade level is 15.
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C4 · Wild Berry Amid the Dust not modelled — text only
When a **Purrsonal Coordinated Assistance Robot** from the Elemental Burst Hidden Aces: Seven Tools of the Hunter undergoes an Elemental Conversion, Jahoda will recover 4 Elemental Energy.
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C5 · The Greatest Treasure modelled
Increases the Level of **Savvy Strategy: Splitting the Spoils** by 3. Maximum upgrade level is 15.
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C6 · The Littlest Luck modelled
Moonsign: Ascendant Gleam: After the **Purr-loined Treasure Flask** from the Elemental Skill Savvy Strategy: Splitting the Spoils is full, nearby Moonsign characters in your party have their CRIT Rate increased by 5% and CRIT DMG increased by 40% for 20s.
Ascension passives
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Plan to Get Paid not modelled — text only
When your team has at least one Pyro, Hydro, Electro, or Cryo character, the **Purrsonal Coordinated Assistance Robots** from the Elemental Burst Hidden Aces: Seven Tools of the Hunter will be enhanced based on the number of characters of each corresponding element. Jahoda secretly keeps track of these characters. Among them, the element with the highest number of characters determines the enhancement effect: · Pyro: Purrsonal Coordinated Assistance Robots deal 130% of their original DMG. · Hydro: Purrsonal Coordinated Assistance Robots heal for 120% of their original healing amount. · Electro: The number of Purrsonal Coordinated Assistance Robots increases by one. · Cryo: The attack interval of Purrsonal Coordinated Assistance Robots is reduced by 10%. If there's a tie between elements, the order of priority that determines which enhancement takes effect is: Pyro, Hydro, Electro, then Cryo. Only one elemental effect can initially be triggered.
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Sweet Berry Bounty not modelled — text only
When a **Purrsonal Coordinated Assistance Robot** from the Elemental Burst Hidden Aces: Seven Tools of the Hunter triggers healing on an active team member, if that character's HP is above 70%, their Elemental Mastery will be increased by 100 for 6s.
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Moonsign Benediction: Rooftop Dash not modelled — text only
When Jahoda is in the party, the party's Moonsign will increase by 1 level.
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Backstreet Guile not modelled — text only
When dispatched on an expedition in Nod-Krai, time consumed is reduced by 25%.
Jahoda build questions, answered
What does Jahoda scale off?
Jahoda's Elemental Skill scales off total ATK — character base ATK plus weapon base ATK, then (1 + ATK%) and flat ATK on top. A weapon’s base ATK line therefore feeds this character directly.
What stat does Jahoda get from ascension?
Jahoda's ascension substat is Healing Bonus. It arrives at the Level-80/90 ascension and is part of the character's own stats, so the calculator counts it before any artifact roll is added.
What is the best weapon for Jahoda?
Ranked by computed Elemental Skill damage at Level 90, talent 10 and refinement 1, The Daybreak Chronicles is the strongest bow for Jahoda at 17,556 average damage per hit. The Favonius Warbow used by this page's preset panel averages 9,236, 47.4% behind it.
What artifacts should Jahoda use?
Viridescent Venerer (4) is the set this calculator presets Jahoda with, and the damage tables include its bonuses. Set effects that depend on the element of the hit are applied per row rather than as a flat average.
How much damage should Jahoda do?
On the default Level-90, talent-10 build shown above, Jahoda's largest single hit averages 9,236 — the table lists its CRIT and non-CRIT numbers separately. That is a reference panel, not a target: load your own artifact rolls into the calculator to get your own number.
Do these numbers include Jahoda's constellations?
No — every table is computed at C0. Constellations that are unconditional and clearly numeric are modelled in the calculator and marked as such on this page; the rest are listed as text only and change nothing.
How those numbers are produced: the damage formula, term by term, and the weapon & artifact build guide. If Jahoda still hits soft, the six levers ranked by damage added shows which multiplier is holding a build back.