Diluc damage calculator
Pyro · claymore · 5★ · scales off ATK
Every damage number below is computed for a Level-90 Diluc at talent level 10, holding Wolf's Gravestone over a representative graduated artifact set — the calculator's default load state. Open the calculator to change the build, add buffs, or pick a reaction.
Damage per hit
Normal Attack
5s| Attack | Non-CRIT | CRIT | Average |
|---|---|---|---|
| 1-Hit DMG non-crit 3,079 · crit 8,689 | 3,079 | 8,689 | 6,400 |
| 2-Hit DMG non-crit 3,008 · crit 8,489 | 3,008 | 8,489 | 6,253 |
| 3-Hit DMG non-crit 3,392 · crit 9,572 | 3,392 | 9,572 | 7,051 |
| 4-Hit DMG non-crit 4,599 · crit 12,979 | 4,599 | 12,979 | 9,560 |
| Total DMG non-crit 14,079 · crit 39,730 | 14,079 | 39,730 | 29,264 |
Charged Attack
40| Attack | Non-CRIT | CRIT | Average |
|---|---|---|---|
| Charged Attack Cyclic DMG non-crit 2,362 · crit 6,665 | 2,362 | 6,665 | 4,909 |
| Charged Attack Final DMG non-crit 4,281 · crit 12,080 | 4,281 | 12,080 | 8,898 |
Plunging Attack
| Attack | Non-CRIT | CRIT | Average |
|---|---|---|---|
| Plunge DMG non-crit 3,072 · crit 8,670 | 3,072 | 8,670 | 6,386 |
| Low Plunge DMG non-crit 6,144 · crit 17,337 | 6,144 | 17,337 | 12,770 |
| High Plunge DMG non-crit 7,674 · crit 21,655 | 7,674 | 21,655 | 15,951 |
Elemental Skill
10s| Attack | Non-CRIT | CRIT | Average |
|---|---|---|---|
| 1-Hit DMG non-crit 3,705 · crit 10,457 | 3,705 | 10,457 | 7,702 |
| 2-Hit DMG non-crit 3,831 · crit 10,811 | 3,831 | 10,811 | 7,963 |
| 3-Hit DMG non-crit 5,056 · crit 14,267 | 5,056 | 14,267 | 10,509 |
Elemental Burst
108.0% 12s 8s 40| Attack | Non-CRIT | CRIT | Average |
|---|---|---|---|
| Slashing DMG non-crit 8,008 · crit 22,598 | 8,008 | 22,598 | 16,645 |
| Explosion DMG non-crit 8,008 · crit 22,598 | 8,008 | 22,598 | 16,645 |
Best weapon for Diluc, calculated
A Thousand Blazing Suns tops the weapon calc for Diluc at 32,508 average damage on Normal Attack combo. Every row below is the same hit with only the weapon swapped, at Level 90, talent 10 and refinement 1 — the right-hand column is the damage you give up by running it instead.
Each claymore equipped on a Lv90 Diluc at talent 10 — base ATK, substat and any modelled passive. Weapons whose passive is not modelled show only their raw stats; better a missing buff than a wrong one. Swap any of them in the Diluc calculator to re-run the whole chain on your own panel.
| Weapon | Base ATK | Substat | Average | vs best |
|---|---|---|---|---|
| A Thousand Blazing Suns 5★ best base ATK 741 · CRIT Rate | 741 | CRIT Rate | 32,508 | 100% |
| Beacon of the Reed Sea 5★ base ATK 608 · CRIT Rate | 608 | CRIT Rate | 31,047 | 95.5% |
| Verdict 5★ base ATK 674 · CRIT Rate | 674 | CRIT Rate | 30,449 | 93.7% |
| Song of Broken Pines 5★ base ATK 741 · Physical DMG | 741 | Physical DMG | 30,234 | 93.0% |
| A Teaspoon of Transcendence 5★ base ATK 674 · CRIT DMG | 674 | CRIT DMG | 29,721 | 91.4% |
| Wolf's Gravestone 5★ preset base ATK 608 · ATK% | 608 | ATK% | 29,264 | 90.0% |
Constellations & passives
Only self-buffs that are unconditional and clearly numeric change the numbers above. Everything else is shown as text but applies nothing.
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C1 · Conviction not modelled — text only
Diluc deals 15% more DMG to opponents whose HP is above 50%.
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C2 · Searing Ember not modelled — text only
When Diluc takes DMG, his ATK increases by 10% and his ATK SPD increases by 5%. Lasts for 10s. This effect can stack up to 3 times and can only occur once every 1.5s.
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C3 · Fire and Steel modelled
Increases the Level of Searing Onslaught by 3. Maximum upgrade level is 15.
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C4 · Flowing Flame not modelled — text only
Casting Searing Onslaught in rhythm greatly increases damage dealt. 2s after casting Searing Onslaught, casting the next Searing Onslaught in the combo deals 40% additional DMG. This effect lasts for 2s.
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C5 · Phoenix, Harbinger of Dawn modelled
Increases the Level of Dawn by 3. Maximum upgrade level is 15.
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C6 · Flaming Sword, Nemesis of the Dark not modelled — text only
After casting Searing Onslaught, the next 2 Normal Attacks within the next 6s will have their DMG and ATK SPD increased by 30%. Additionally, Searing Onslaught will not interrupt the Normal Attack combo.
Ascension passives
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Relentless not modelled — text only
Diluc's Charged Attack Stamina Cost is decreased by 50%, and its duration is increased by 3s.
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Blessing of Phoenix not modelled — text only
The Pyro Infusion provided by Dawn lasts for 4s longer. Additionally, Diluc gains 20% Pyro DMG Bonus during the duration of this effect.
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Tradition of the Dawn Knight not modelled — text only
Refunds 15% of the ore used when crafting Claymore-type weapons.
Diluc build questions, answered
What does Diluc scale off?
Diluc's Normal Attack combo scales off total ATK — character base ATK plus weapon base ATK, then (1 + ATK%) and flat ATK on top. A weapon’s base ATK line therefore feeds this character directly.
What stat does Diluc get from ascension?
Diluc's ascension substat is CRIT Rate. It arrives at the Level-80/90 ascension and is part of the character's own stats, so the calculator counts it before any artifact roll is added.
What is the best weapon for Diluc?
Ranked by computed Normal Attack combo damage at Level 90, talent 10 and refinement 1, A Thousand Blazing Suns is the strongest claymore for Diluc at 32,508 average damage per hit. The Wolf's Gravestone used by this page's preset panel averages 29,264, 10.0% behind it.
What artifacts should Diluc use?
Crimson Witch of Flames (4) is the set this calculator presets Diluc with, and the damage tables include its bonuses. Set effects that depend on the element of the hit are applied per row rather than as a flat average.
How much damage should Diluc do?
On the default Level-90, talent-10 build shown above, Diluc's largest single hit averages 16,645 — the table lists its CRIT and non-CRIT numbers separately. That is a reference panel, not a target: load your own artifact rolls into the calculator to get your own number.
Do these numbers include Diluc's constellations?
No — every table is computed at C0. Constellations that are unconditional and clearly numeric are modelled in the calculator and marked as such on this page; the rest are listed as text only and change nothing.
How those numbers are produced: the damage formula, term by term, and the weapon & artifact build guide. If Diluc still hits soft, the six levers ranked by damage added shows which multiplier is holding a build back.