Chevreuse damage calculator
Pyro · polearm · 4★ · scales off ATK
Every damage number below is computed for a Level-90 Chevreuse at talent level 10, holding Favonius Lance over a representative graduated artifact set — the calculator's default load state. Open the calculator to change the build, add buffs, or pick a reaction.
Damage per hit
Normal Attack
| Attack | Non-CRIT | CRIT | Average |
|---|---|---|---|
| 1-Hit DMG non-crit 1,143 · crit 3,226 | 1,143 | 3,226 | 1,977 |
| 2-Hit DMG non-crit 1,061 · crit 2,994 | 1,061 | 2,994 | 1,834 |
| 3-Hit DMG non-crit 1,293 · crit 3,649 | 1,293 | 3,649 | 2,236 |
| 4-Hit DMG non-crit 1,663 · crit 4,692 | 1,663 | 4,692 | 2,874 |
| Total DMG non-crit 5,160 · crit 14,562 | 5,160 | 14,562 | 8,921 |
Charged Attack
25| Attack | Non-CRIT | CRIT | Average |
|---|---|---|---|
| Charged Attack DMG non-crit 2,619 · crit 7,390 | 2,619 | 7,390 | 4,527 |
Plunging Attack
| Attack | Non-CRIT | CRIT | Average |
|---|---|---|---|
| Plunge DMG non-crit 1,376 · crit 3,882 | 1,376 | 3,882 | 2,378 |
| Low Plunge DMG non-crit 2,751 · crit 7,763 | 2,751 | 7,763 | 4,756 |
| High Plunge DMG non-crit 3,436 · crit 9,696 | 3,436 | 9,696 | 5,940 |
Elemental Skill
56503.3% 12s 10s 15s| Attack | Non-CRIT | CRIT | Average |
|---|---|---|---|
| Press DMG non-crit 2,257 · crit 6,370 | 2,257 | 6,370 | 3,902 |
| Hold DMG non-crit 3,386 · crit 9,555 | 3,386 | 9,555 | 5,854 |
| Overcharged Ball DMG non-crit 5,534 · crit 15,616 | 5,534 | 15,616 | 9,566 |
| Surging Blade DMG non-crit 564 · crit 1,593 | 564 | 1,593 | 976 |
Elemental Burst
15s 60| Attack | Non-CRIT | CRIT | Average |
|---|---|---|---|
| Explosive Grenade DMG non-crit 7,214 · crit 20,358 | 7,214 | 20,358 | 12,471 |
| Secondary Explosive Shell DMG non-crit 962 · crit 2,714 | 962 | 2,714 | 1,663 |
Best weapon for Chevreuse, calculated
Disaster and Remorse tops the weapon calc for Chevreuse at 21,855 average damage on Elemental Burst. Every row below is the same hit with only the weapon swapped, at Level 90, talent 10 and refinement 1 — the right-hand column is the damage you give up by running it instead.
Each polearm equipped on a Lv90 Chevreuse at talent 10 — base ATK, substat and any modelled passive. Weapons whose passive is not modelled show only their raw stats; better a missing buff than a wrong one. Swap any of them in the Chevreuse calculator to re-run the whole chain on your own panel.
| Weapon | Base ATK | Substat | Average | vs best |
|---|---|---|---|---|
| Disaster and Remorse 5★ best base ATK 674 · CRIT Rate | 674 | CRIT Rate | 21,855 | 100% |
| Crimson Moon Semblance 5★ base ATK 674 · CRIT Rate | 674 | CRIT Rate | 21,386 | 97.9% |
| Lumidouce Elegy 5★ base ATK 608 · CRIT Rate | 608 | CRIT Rate | 18,821 | 86.1% |
| Bloodsoaked Ruins 5★ base ATK 674 · CRIT Rate | 674 | CRIT Rate | 18,571 | 85.0% |
| Staff of the Scarlet Sands 5★ base ATK 542 · CRIT Rate | 542 | CRIT Rate | 18,509 | 84.7% |
| Symphonist of Scents 5★ base ATK 608 · CRIT DMG | 608 | CRIT DMG | 18,116 | 82.9% |
| Favonius Lance 4★ preset base ATK 565 · Energy Recharge · passive not modelled | 565 | Energy Recharge passive not modelled | 12,471 | 57.1% |
Constellations & passives
Only self-buffs that are unconditional and clearly numeric change the numbers above. Everything else is shown as text but applies nothing.
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C1 · Stable Front Line's Resolve not modelled — text only
When the active character with the "Coordinated Tactics" status (not including Chevreuse herself) triggers the Overloaded reaction, they will recover 6 Energy. This effect can be triggered once every 10s. You must first unlock the Ascension Talent "Vanguard's Coordinated Tactics."
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C2 · Sniper Induced Explosion not modelled — text only
After Holding Short-Range Rapid Interdiction Fire and hitting a target, 2 chain explosions will be triggered near the location where said target is hit. Each explosion deals Pyro DMG equal to 120% of Chevreuse's ATK. This effect can be triggered up to once every 10s, and DMG dealt this way is considered Elemental Skill DMG.
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C3 · Practiced Field Stripping Technique modelled
Increases the Level of Short-Range Rapid Interdiction Fire by 3. Maximum upgrade level is 15.
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C4 · The Secret to Rapid-Fire Multishots not modelled — text only
After using Ring of Bursting Grenades, the Hold mode of Short-Range Rapid Interdiction Fire will not go on cooldown when Chevreuse uses it. This effect is removed after Short-Range Rapid Interdiction Fire has been fired twice using Hold or after 6s.
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C5 · Enhanced Incendiary Firepower modelled
Increases the Level of Ring of Bursting Grenades by 3. Maximum upgrade level is 15.
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C6 · In Pursuit of Ending Evil not modelled — text only
After 12s of the healing effect from Short-Range Rapid Interdiction Fire, all nearby party members recover HP equivalent to 10% of Chevreuse's Max HP once. After a party member is healed by Short-Range Rapid Interdiction Fire, they gain a 20% Pyro DMG Bonus and Electro DMG Bonus for 8s. Max 3 stacks. Each stack's duration is counted independently.
Ascension passives
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Vanguard's Coordinated Tactics not modelled — text only
When all party members are Pyro and Electro characters and there is at least one Pyro and one Electro character each in the party: Chevreuse grants "Coordinated Tactics" to nearby party members: After a character triggers the Overloaded reaction, the Pyro and Electro RES of the opponent(s) affected by this Overloaded reaction will be decreased by 40% for 6s. The "Coordinated Tactics" effect will be removed when the Elemental Types of the characters in the party do not meet the basic requirements for the Ascension Talent.
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Vertical Force Coordination not modelled — text only
After Chevreuse fires an Overcharged Ball using Short-Range Rapid Interdiction Fire, nearby Pyro and Electro characters in the party gain 1% increased ATK for every 1,000 Max HP Chevreuse has for 30s. ATK can be increased by up to 40% in this way.
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Double Time March not modelled — text only
Decreases sprinting Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects.
Chevreuse build questions, answered
What does Chevreuse scale off?
Chevreuse's Elemental Burst scales off total ATK — character base ATK plus weapon base ATK, then (1 + ATK%) and flat ATK on top. A weapon’s base ATK line therefore feeds this character directly.
What stat does Chevreuse get from ascension?
Chevreuse's ascension substat is HP%. It arrives at the Level-80/90 ascension and is part of the character's own stats, so the calculator counts it before any artifact roll is added.
What is the best weapon for Chevreuse?
Ranked by computed Elemental Burst damage at Level 90, talent 10 and refinement 1, Disaster and Remorse is the strongest polearm for Chevreuse at 21,855 average damage per hit. The Favonius Lance used by this page's preset panel averages 12,471, 42.9% behind it.
What artifacts should Chevreuse use?
Song of Days Past (4) is the set this calculator presets Chevreuse with, and the damage tables include its bonuses. Set effects that depend on the element of the hit are applied per row rather than as a flat average.
How much damage should Chevreuse do?
On the default Level-90, talent-10 build shown above, Chevreuse's largest single hit averages 12,471 — the table lists its CRIT and non-CRIT numbers separately. That is a reference panel, not a target: load your own artifact rolls into the calculator to get your own number.
Do these numbers include Chevreuse's constellations?
No — every table is computed at C0. Constellations that are unconditional and clearly numeric are modelled in the calculator and marked as such on this page; the rest are listed as text only and change nothing.
How those numbers are produced: the damage formula, term by term, and the weapon & artifact build guide. If Chevreuse still hits soft, the six levers ranked by damage added shows which multiplier is holding a build back.