Beidou damage calculator
Electro · claymore · 4★ · scales off ATK
Every damage number below is computed for a Level-90 Beidou at talent level 10, holding Serpent Spine over a representative graduated artifact set — the calculator's default load state. Open the calculator to change the build, add buffs, or pick a reaction.
Damage per hit
Normal Attack
5s| Attack | Non-CRIT | CRIT | Average |
|---|---|---|---|
| 1-Hit DMG non-crit 1,737 · crit 4,901 | 1,737 | 4,901 | 3,876 |
| 2-Hit DMG non-crit 1,731 · crit 4,884 | 1,731 | 4,884 | 3,862 |
| 3-Hit DMG non-crit 2,157 · crit 6,087 | 2,157 | 6,087 | 4,814 |
| 4-Hit DMG non-crit 2,113 · crit 5,962 | 2,113 | 5,962 | 4,715 |
| 5-Hit DMG non-crit 2,739 · crit 7,729 | 2,739 | 7,729 | 6,112 |
| Total DMG non-crit 10,476 · crit 29,563 | 10,476 | 29,563 | 23,379 |
Charged Attack
40| Attack | Non-CRIT | CRIT | Average |
|---|---|---|---|
| Charged Attack Cyclic DMG non-crit 1,374 · crit 3,876 | 1,374 | 3,876 | 3,065 |
| Charged Attack Final DMG non-crit 2,487 · crit 7,017 | 2,487 | 7,017 | 5,549 |
Plunging Attack
| Attack | Non-CRIT | CRIT | Average |
|---|---|---|---|
| Plunge DMG non-crit 1,822 · crit 5,140 | 1,822 | 5,140 | 4,065 |
| Low Plunge DMG non-crit 3,642 · crit 10,279 | 3,642 | 10,279 | 8,128 |
| High Plunge DMG non-crit 4,549 · crit 12,838 | 4,549 | 12,838 | 10,153 |
Elemental Skill
305050.0% 288.0% 7.5s| Attack | Non-CRIT | CRIT | Average |
|---|---|---|---|
| Base DMG non-crit 2,704 · crit 7,631 | 2,704 | 7,631 | 6,035 |
Elemental Burst
15s 20s 80| Attack | Non-CRIT | CRIT | Average |
|---|---|---|---|
| Skill DMG non-crit 3,497 · crit 9,867 | 3,497 | 9,867 | 7,803 |
| Lightning DMG non-crit 2,760 · crit 7,790 | 2,760 | 7,790 | 6,161 |
| DMG Reduction non-crit 543 · crit 1,533 | 543 | 1,533 | 1,212 |
Best weapon for Beidou, calculated
A Thousand Blazing Suns tops the weapon calc for Beidou at 30,250 average damage on Normal Attack combo. Every row below is the same hit with only the weapon swapped, at Level 90, talent 10 and refinement 1 — the right-hand column is the damage you give up by running it instead.
Each claymore equipped on a Lv90 Beidou at talent 10 — base ATK, substat and any modelled passive. Weapons whose passive is not modelled show only their raw stats; better a missing buff than a wrong one. Swap any of them in the Beidou calculator to re-run the whole chain on your own panel.
| Weapon | Base ATK | Substat | Average | vs best |
|---|---|---|---|---|
| A Thousand Blazing Suns 5★ best base ATK 741 · CRIT Rate | 741 | CRIT Rate | 30,250 | 100% |
| Beacon of the Reed Sea 5★ base ATK 608 · CRIT Rate | 608 | CRIT Rate | 29,585 | 97.8% |
| Verdict 5★ base ATK 674 · CRIT Rate | 674 | CRIT Rate | 28,843 | 95.3% |
| Song of Broken Pines 5★ base ATK 741 · Physical DMG | 741 | Physical DMG | 27,407 | 90.6% |
| Gest of the Mighty Wolf 5★ base ATK 608 · CRIT Rate | 608 | CRIT Rate | 27,056 | 89.4% |
| A Teaspoon of Transcendence 5★ base ATK 674 · CRIT DMG | 674 | CRIT DMG | 26,673 | 88.2% |
| Serpent Spine 4★ preset base ATK 510 · CRIT Rate | 510 | CRIT Rate | 23,379 | 77.3% |
Constellations & passives
Only self-buffs that are unconditional and clearly numeric change the numbers above. Everything else is shown as text but applies nothing.
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C1 · Sea Beast's Scourge not modelled — text only
When Stormbreaker is used: Creates a shield that absorbs up to 16% of Beidou's Max HP for 15s. This shield absorbs Electro DMG 250% more effectively.
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C2 · Upon the Turbulent Sea, the Thunder Arises not modelled — text only
Stormbreaker's arc lightning can jump to 2 additional targets.
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C3 · Summoner of Storm modelled
Increases the Level of Tidecaller by 3. Maximum upgrade level is 15.
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C4 · Stunning Revenge not modelled — text only
Upon being attacked, Beidou's Normal Attacks gain an additional instance of 20% Electro DMG for 10s.
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C5 · Crimson Tidewalker modelled
Increases the Level of Stormbreaker by 3. Maximum upgrade level is 15.
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C6 · Bane of Evil not modelled — text only
During the duration of Stormbreaker, the Electro RES of surrounding opponents is decreased by 15%.
Ascension passives
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Retribution not modelled — text only
Counterattacking with Tidecaller at the precise moment when the character is hit grants the maximum DMG Bonus.
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Lightning Storm not modelled — text only
Gain the following effects for 10s after unleashing Tidecaller with its maximum DMG Bonus: ·DMG dealt by Normal and Charged Attacks is increased by 15%. ATK SPD of Normal and Charged Attacks is increased by 15%. ·Greatly reduced delay before unleashing Charged Attacks.
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Conqueror of Tides not modelled — text only
Decreases swimming Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects.
Beidou build questions, answered
What does Beidou scale off?
Beidou's Normal Attack combo scales off total ATK — character base ATK plus weapon base ATK, then (1 + ATK%) and flat ATK on top. A weapon’s base ATK line therefore feeds this character directly.
What stat does Beidou get from ascension?
Beidou's ascension substat is DMG Bonus. It arrives at the Level-80/90 ascension and is part of the character's own stats, so the calculator counts it before any artifact roll is added.
What is the best weapon for Beidou?
Ranked by computed Normal Attack combo damage at Level 90, talent 10 and refinement 1, A Thousand Blazing Suns is the strongest claymore for Beidou at 30,250 average damage per hit. The Serpent Spine used by this page's preset panel averages 23,379, 22.7% behind it.
What artifacts should Beidou use?
Emblem of Severed Fate (4) is the set this calculator presets Beidou with, and the damage tables include its bonuses. Set effects that depend on the element of the hit are applied per row rather than as a flat average.
How much damage should Beidou do?
On the default Level-90, talent-10 build shown above, Beidou's largest single hit averages 10,153 — the table lists its CRIT and non-CRIT numbers separately. That is a reference panel, not a target: load your own artifact rolls into the calculator to get your own number.
Do these numbers include Beidou's constellations?
No — every table is computed at C0. Constellations that are unconditional and clearly numeric are modelled in the calculator and marked as such on this page; the rest are listed as text only and change nothing.
How those numbers are produced: the damage formula, term by term, and the weapon & artifact build guide. If Beidou still hits soft, the six levers ranked by damage added shows which multiplier is holding a build back.