Arlecchino damage calculator
Pyro · polearm · 5★ · scales off ATK
Every damage number below is computed for a Level-90 Arlecchino at talent level 10, holding Crimson Moon Semblance over a representative graduated artifact set — the calculator's default load state. Open the calculator to change the build, add buffs, or pick a reaction.
Damage per hit
Normal Attack
238.0% 40| Attack | Non-CRIT | CRIT | Average |
|---|---|---|---|
| 1-Hit DMG non-crit 2,288 · crit 7,334 | 2,288 | 7,334 | 5,421 |
| 2-Hit DMG non-crit 2,509 · crit 8,045 | 2,509 | 8,045 | 5,947 |
| 3-Hit DMG non-crit 3,149 · crit 10,095 | 3,149 | 10,095 | 7,463 |
| 4-Hit DMG non-crit 3,578 · crit 11,470 | 3,578 | 11,470 | 8,479 |
| 5-Hit DMG non-crit 3,370 · crit 10,805 | 3,370 | 10,805 | 7,987 |
| 6-Hit DMG non-crit 4,112 · crit 13,182 | 4,112 | 13,182 | 9,744 |
| Total DMG non-crit 19,005 · crit 60,931 | 19,005 | 60,931 | 45,041 |
Charged Attack
25| Attack | Non-CRIT | CRIT | Average |
|---|---|---|---|
| Charged Attack DMG non-crit 4,374 · crit 14,022 | 4,374 | 14,022 | 10,365 |
Plunging Attack
| Attack | Non-CRIT | CRIT | Average |
|---|---|---|---|
| Plunge DMG non-crit 3,079 · crit 9,871 | 3,079 | 9,871 | 7,297 |
| Low Plunge DMG non-crit 6,156 · crit 19,737 | 6,156 | 19,737 | 14,590 |
| High Plunge DMG non-crit 7,690 · crit 24,653 | 7,690 | 24,653 | 18,224 |
Elemental Skill
30s| Attack | Non-CRIT | CRIT | Average |
|---|---|---|---|
| Spike DMG non-crit 651 · crit 2,086 | 651 | 2,086 | 1,542 |
| Cleave DMG non-crit 5,857 · crit 18,777 | 5,857 | 18,777 | 13,880 |
| Blood-Debt Directive DMG non-crit 1,394 · crit 4,471 | 1,394 | 4,471 | 3,305 |
Elemental Burst
300.0% 15s 60| Attack | Non-CRIT | CRIT | Average |
|---|---|---|---|
| Skill DMG non-crit 16,243 · crit 52,075 | 16,243 | 52,075 | 38,494 |
Best weapon for Arlecchino, calculated
Crimson Moon Semblance tops the weapon calc for Arlecchino at 45,041 average damage on Normal Attack combo. Every row below is the same hit with only the weapon swapped, at Level 90, talent 10 and refinement 1 — the right-hand column is the damage you give up by running it instead.
Each polearm equipped on a Lv90 Arlecchino at talent 10 — base ATK, substat and any modelled passive. Weapons whose passive is not modelled show only their raw stats; better a missing buff than a wrong one. Swap any of them in the Arlecchino calculator to re-run the whole chain on your own panel.
| Weapon | Base ATK | Substat | Average | vs best |
|---|---|---|---|---|
| Crimson Moon Semblance 5★ best preset base ATK 674 · CRIT Rate | 674 | CRIT Rate | 45,041 | 100% |
| Lumidouce Elegy 5★ base ATK 608 · CRIT Rate | 608 | CRIT Rate | 42,357 | 94.0% |
| Staff of the Scarlet Sands 5★ base ATK 542 · CRIT Rate | 542 | CRIT Rate | 42,098 | 93.5% |
| Bloodsoaked Ruins 5★ base ATK 674 · CRIT Rate | 674 | CRIT Rate | 40,989 | 91.0% |
| Symphonist of Scents 5★ base ATK 608 · CRIT DMG | 608 | CRIT DMG | 38,977 | 86.5% |
| Primordial Jade Winged-Spear 5★ base ATK 674 · CRIT Rate | 674 | CRIT Rate | 38,188 | 84.8% |
Constellations & passives
Only self-buffs that are unconditional and clearly numeric change the numbers above. Everything else is shown as text but applies nothing.
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C1 · "All Reprisals and Arrears, Mine to Bear..." not modelled — text only
Masque of the Red Death is further enhanced, the value of the increase is 100%. Additionally, Arlecchino's interruption resistance is increased when she performs Normal or Charged Attacks while affected by the Masque of the Red Death.
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C2 · "All Rewards and Retribution, Mine to Bestow..." not modelled — text only
Blood-Debt Directives are now already Blood-Debt Due when first applied. When Arlecchino absorbs such a Due, she unleashes Balemoon Bloodfire in front of her, dealing 900% of her ATK as AoE Pyro DMG and increasing her All Elemental RES and Physical RES by 20% for 15s. This effect can trigger once every 10s. You must first unlock the Ascension Talent "Agony Alone May Be Repaid."
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C3 · "You Shall Become a New Member of Our Family..." modelled
Increases the Level of Normal Attack: Invitation to a Beheading by 3. Maximum upgrade level is 15.
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C4 · "You Shall Love and Protect Each Other Henceforth..." not modelled — text only
When Arlecchino successfully absorbs a Blood-Debt Directive, Balemoon Rising's CD will decrease by 2s and 15 Elemental Energy will be restored to her. This effect can occur once every 10s.
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C5 · "For Alone, We Are as Good as Dead..." modelled
Increases the Level of Balemoon Rising by 3. Maximum upgrade level is 15.
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C6 · "From This Day On, We Shall Delight in New Life Together." not modelled — text only
The DMG of Balemoon Rising is increased by Arlecchino's ATK multiplied by 700% of Arlecchino's current Bond of Life percentage. For 20s after Arlecchino uses All Is Ash, both her Normal Attacks and Elemental Burst gain 10% increased CRIT Rate and 70% increased CRIT DMG. This effect can be triggered up to once every 15s.
Ascension passives
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Agony Alone May Be Repaid not modelled — text only
Blood-Debt Directives have the following characteristics: ·Arlecchino will be granted a Bond of Life worth 130% of her Max HP when an opponent to which she herself applied a Directive is defeated. ·5s after a Directive is applied, it will be upgraded to a Blood-Debt Due. When absorbed, it will instead grant Arlecchino a Bond of Life worth 130%. A Bond of Life created in the aforementioned ways cannot exceed the original limit on the value of Bonds of Life obtained through All Is Ash.
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Strength Alone Can Defend not modelled — text only
Arlecchino gains 1% All Elemental and Physical RES for every 100 ATK she has in excess of 1,000. The maximum RES increase she can gain this way for each is 20%.
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The Balemoon Alone May Know modelled
While in combat, Arlecchino gains a 40% Pyro DMG Bonus and can only be healed through Balemoon Rising.
Arlecchino build questions, answered
What does Arlecchino scale off?
Arlecchino's Normal Attack combo scales off total ATK — character base ATK plus weapon base ATK, then (1 + ATK%) and flat ATK on top. A weapon’s base ATK line therefore feeds this character directly.
What stat does Arlecchino get from ascension?
Arlecchino's ascension substat is CRIT DMG. It arrives at the Level-80/90 ascension and is part of the character's own stats, so the calculator counts it before any artifact roll is added.
What is the best weapon for Arlecchino?
Ranked by computed Normal Attack combo damage at Level 90, talent 10 and refinement 1, Crimson Moon Semblance is the strongest polearm for Arlecchino at 45,041 average damage per hit. This page's preset panel already uses it.
What artifacts should Arlecchino use?
Fragment of Harmonic Whimsy (4) is the set this calculator presets Arlecchino with, and the damage tables include its bonuses. Set effects that depend on the element of the hit are applied per row rather than as a flat average.
How much damage should Arlecchino do?
On the default Level-90, talent-10 build shown above, Arlecchino's largest single hit averages 38,494 — the table lists its CRIT and non-CRIT numbers separately. That is a reference panel, not a target: load your own artifact rolls into the calculator to get your own number.
Do these numbers include Arlecchino's constellations?
No — every table is computed at C0. Constellations that are unconditional and clearly numeric are modelled in the calculator and marked as such on this page; the rest are listed as text only and change nothing.
How those numbers are produced: the damage formula, term by term, and the weapon & artifact build guide. If Arlecchino still hits soft, the six levers ranked by damage added shows which multiplier is holding a build back.