Aloy damage calculator
Cryo · bow · 5★ · scales off ATK
Every damage number below is computed for a Level-90 Aloy at talent level 10, holding Amos' Bow over a representative graduated artifact set — the calculator's default load state. Open the calculator to change the build, add buffs, or pick a reaction.
Damage per hit
Normal Attack
| Attack | Non-CRIT | CRIT | Average |
|---|---|---|---|
| 1-Hit DMG non-crit 1,496 · crit 4,221 | 1,496 | 4,221 | 3,676 |
| 2-Hit DMG non-crit 1,437 · crit 4,056 | 1,437 | 4,056 | 3,532 |
| 3-Hit DMG non-crit 1,760 · crit 4,966 | 1,760 | 4,966 | 4,325 |
| 4-Hit DMG non-crit 2,188 · crit 6,175 | 2,188 | 6,175 | 5,378 |
| Total DMG non-crit 6,881 · crit 19,419 | 6,881 | 19,419 | 16,911 |
Charged Attack
| Attack | Non-CRIT | CRIT | Average |
|---|---|---|---|
| Aimed Shot non-crit 1,516 · crit 4,278 | 1,516 | 4,278 | 3,726 |
| Fully-Charged Aimed Shot non-crit 4,237 · crit 11,956 | 4,237 | 11,956 | 10,412 |
Plunging Attack
| Attack | Non-CRIT | CRIT | Average |
|---|---|---|---|
| Plunge DMG non-crit 2,099 · crit 5,923 | 2,099 | 5,923 | 5,158 |
| Low Plunge DMG non-crit 4,197 · crit 11,843 | 4,197 | 11,843 | 10,313 |
| High Plunge DMG non-crit 5,242 · crit 14,792 | 5,242 | 14,792 | 12,882 |
Elemental Skill
15.0% 6s 57.1% 47.6% 10s 20s| Attack | Non-CRIT | CRIT | Average |
|---|---|---|---|
| Freeze Bomb DMG non-crit 6,068 · crit 17,124 | 6,068 | 17,124 | 14,913 |
| Chillwater Bomblet DMG non-crit 1,367 · crit 3,857 | 1,367 | 3,857 | 3,359 |
Elemental Burst
12s 40| Attack | Non-CRIT | CRIT | Average |
|---|---|---|---|
| Skill DMG non-crit 12,273 · crit 34,634 | 12,273 | 34,634 | 30,162 |
Best weapon for Aloy, calculated
The Daybreak Chronicles tops the weapon calc for Aloy at 39,197 average damage on Elemental Burst. Every row below is the same hit with only the weapon swapped, at Level 90, talent 10 and refinement 1 — the right-hand column is the damage you give up by running it instead.
Each bow equipped on a Lv90 Aloy at talent 10 — base ATK, substat and any modelled passive. Weapons whose passive is not modelled show only their raw stats; better a missing buff than a wrong one. Swap any of them in the Aloy calculator to re-run the whole chain on your own panel.
| Weapon | Base ATK | Substat | Average | vs best |
|---|---|---|---|---|
| The Daybreak Chronicles 5★ best base ATK 674 · CRIT DMG | 674 | CRIT DMG | 39,197 | 100% |
| Golden Frostbound Oath 5★ base ATK 542 · CRIT DMG | 542 | CRIT DMG | 35,651 | 91.0% |
| Astral Vulture's Crimson Plumage 5★ base ATK 608 · CRIT DMG | 608 | CRIT DMG | 33,095 | 84.4% |
| Aqua Simulacra 5★ base ATK 542 · CRIT DMG | 542 | CRIT DMG | 32,556 | 83.1% |
| Thundering Pulse 5★ base ATK 608 · CRIT DMG | 608 | CRIT DMG | 32,537 | 83.0% |
| Skyward Harp 5★ base ATK 674 · CRIT Rate | 674 | CRIT Rate | 32,049 | 81.8% |
| Amos' Bow 5★ preset base ATK 608 · ATK% | 608 | ATK% | 30,162 | 76.9% |
Constellations & passives
Only self-buffs that are unconditional and clearly numeric change the numbers above. Everything else is shown as text but applies nothing.
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C1 · Star of Another World not modelled — text only
The time has not yet come for this person's corner of the night sky to light up.
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C2 · Star of Another World not modelled — text only
The time has not yet come for this person's corner of the night sky to light up.
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C3 · Star of Another World not modelled — text only
The time has not yet come for this person's corner of the night sky to light up.
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C4 · Star of Another World not modelled — text only
The time has not yet come for this person's corner of the night sky to light up.
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C5 · Star of Another World not modelled — text only
The time has not yet come for this person's corner of the night sky to light up.
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C6 · Star of Another World not modelled — text only
The time has not yet come for this person's corner of the night sky to light up.
Ascension passives
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Combat Override modelled
When Aloy receives the Coil effect from Frozen Wilds, her ATK is increased by 16%, while nearby party members' ATK is increased by 8%. This effect lasts 10s.
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Strong Strike not modelled — text only
When Aloy is in the Rushing Ice state conferred by Frozen Wilds, her Cryo DMG Bonus increases by 3.5% every 1s. A maximum Cryo DMG Bonus increase of 35% can be gained in this way.
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Easy Does It not modelled — text only
When Aloy is in the party, animals who produce Fowl, Raw Meat, or Chilled Meat will not be startled when party members approach them.
Aloy build questions, answered
What does Aloy scale off?
Aloy's Elemental Burst scales off total ATK — character base ATK plus weapon base ATK, then (1 + ATK%) and flat ATK on top. A weapon’s base ATK line therefore feeds this character directly.
What stat does Aloy get from ascension?
Aloy's ascension substat is DMG Bonus. It arrives at the Level-80/90 ascension and is part of the character's own stats, so the calculator counts it before any artifact roll is added.
What is the best weapon for Aloy?
Ranked by computed Elemental Burst damage at Level 90, talent 10 and refinement 1, The Daybreak Chronicles is the strongest bow for Aloy at 39,197 average damage per hit. The Amos' Bow used by this page's preset panel averages 30,162, 23.1% behind it.
What artifacts should Aloy use?
Blizzard Strayer (4) is the set this calculator presets Aloy with, and the damage tables include its bonuses. Set effects that depend on the element of the hit are applied per row rather than as a flat average.
How much damage should Aloy do?
On the default Level-90, talent-10 build shown above, Aloy's largest single hit averages 30,162 — the table lists its CRIT and non-CRIT numbers separately. That is a reference panel, not a target: load your own artifact rolls into the calculator to get your own number.
Do these numbers include Aloy's constellations?
No — every table is computed at C0. Constellations that are unconditional and clearly numeric are modelled in the calculator and marked as such on this page; the rest are listed as text only and change nothing.
How those numbers are produced: the damage formula, term by term, and the weapon & artifact build guide. If Aloy still hits soft, the six levers ranked by damage added shows which multiplier is holding a build back.