Aino damage calculator
Hydro · claymore · 4★ · scales off ATK
Every damage number below is computed for a Level-90 Aino at talent level 10, holding Serpent Spine over a representative graduated artifact set — the calculator's default load state. Open the calculator to change the build, add buffs, or pick a reaction.
Damage per hit
Normal Attack
5s| Attack | Non-CRIT | CRIT | Average |
|---|---|---|---|
| 1-Hit DMG non-crit 1,422 · crit 4,012 | 1,422 | 4,012 | 3,172 |
| 2-Hit DMG non-crit 1,415 · crit 3,993 | 1,415 | 3,993 | 3,158 |
| 3-Hit DMG ×2 non-crit 2,104 · crit 5,938 | 2,104 | 5,938 | 4,696 |
| Total DMG non-crit 4,941 · crit 13,943 | 4,941 | 13,943 | 11,026 |
Charged Attack
40| Attack | Non-CRIT | CRIT | Average |
|---|---|---|---|
| Charged Attack Loop DMG non-crit 1,337 · crit 3,772 | 1,337 | 3,772 | 2,983 |
| Charged Attack Final DMG non-crit 2,418 · crit 6,822 | 2,418 | 6,822 | 5,395 |
Plunging Attack
| Attack | Non-CRIT | CRIT | Average |
|---|---|---|---|
| Plunge DMG non-crit 1,594 · crit 4,500 | 1,594 | 4,500 | 3,558 |
| Low Plunge DMG non-crit 3,188 · crit 8,997 | 3,188 | 8,997 | 7,115 |
| High Plunge DMG non-crit 3,982 · crit 11,238 | 3,982 | 11,238 | 8,887 |
Elemental Skill
10s| Attack | Non-CRIT | CRIT | Average |
|---|---|---|---|
| Stage 1 DMG non-crit 1,277 · crit 3,604 | 1,277 | 3,604 | 2,850 |
| Stage 2 DMG non-crit 3,675 · crit 10,371 | 3,675 | 10,371 | 8,202 |
Elemental Burst
14s 13.5s 50| Attack | Non-CRIT | CRIT | Average |
|---|---|---|---|
| Water Ball DMG non-crit 525 · crit 1,482 | 525 | 1,482 | 1,172 |
Best weapon for Aino, calculated
A Thousand Blazing Suns tops the weapon calc for Aino at 14,218 average damage on Normal Attack combo. Every row below is the same hit with only the weapon swapped, at Level 90, talent 10 and refinement 1 — the right-hand column is the damage you give up by running it instead.
Each claymore equipped on a Lv90 Aino at talent 10 — base ATK, substat and any modelled passive. Weapons whose passive is not modelled show only their raw stats; better a missing buff than a wrong one. Swap any of them in the Aino calculator to re-run the whole chain on your own panel.
| Weapon | Base ATK | Substat | Average | vs best |
|---|---|---|---|---|
| A Thousand Blazing Suns 5★ best base ATK 741 · CRIT Rate | 741 | CRIT Rate | 14,218 | 100% |
| Beacon of the Reed Sea 5★ base ATK 608 · CRIT Rate | 608 | CRIT Rate | 13,933 | 98.0% |
| Verdict 5★ base ATK 674 · CRIT Rate | 674 | CRIT Rate | 13,569 | 95.4% |
| Song of Broken Pines 5★ base ATK 741 · Physical DMG | 741 | Physical DMG | 13,109 | 92.2% |
| Gest of the Mighty Wolf 5★ base ATK 608 · CRIT Rate | 608 | CRIT Rate | 12,738 | 89.6% |
| A Teaspoon of Transcendence 5★ base ATK 674 · CRIT DMG | 674 | CRIT DMG | 12,549 | 88.3% |
| Serpent Spine 4★ preset base ATK 510 · CRIT Rate | 510 | CRIT Rate | 11,026 | 77.5% |
Constellations & passives
Only self-buffs that are unconditional and clearly numeric change the numbers above. Everything else is shown as text but applies nothing.
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C1 · The Theory of Ash—Field Equilibrium not modelled — text only
After Aino uses her Elemental Skill **Musecatcher** or her Elemental Burst **Precision Hydronic Cooler**, her Elemental Mastery will be increased by 80. The Elemental Mastery of other nearby active party members will be increased by 80 for 15s. The Elemental Mastery-increasing effects of this Constellation do not stack.
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C2 · The Principle of Transference in Gear Differentials not modelled — text only
If Aino is off-field while the Focused Hydronic Cooling Zone of her Elemental Burst **Precision Hydronic Cooler** is active, when your active party member hits a nearby opponent with an attack, the Cool Your Jets Ducky will fire an additional water ball at that opponent, dealing AoE Hydro DMG equal to 25% of Aino's ATK and 100% of her Elemental Mastery. This DMG is considered Elemental Burst DMG. This effect can be triggered once every 5s.
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C3 · Cake and the Art of Mechanism Repair modelled
Increases the Level of **Precision Hydronic Cooler** by 3. Maximum upgrade level is 15.
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C4 · Butter and Cats and the Law of Energy Supply not modelled — text only
When the Elemental Skill **Musecatcher** hits an opponent, it will restore 10 Elemental Energy for Aino. Energy can be restored to her in this manner once every 10s.
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C5 · Perpetual Turbine of Metal and Light modelled
Increases the Level of **Musecatcher** by 3. Maximum upgrade level is 15.
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C6 · The Burden of Creative Genius not modelled — text only
For the next 15s after using the Elemental Burst **Precision Hydronic Cooler**, DMG from nearby active characters' Electro-Charged, Bloom, Lunar-Charged, Lunar-Bloom, and Lunar-Crystallize reactions is increased by 15%. Moonsign: Ascendant Gleam: DMG from the aforementioned reactions will be further increased by 20%.
Ascension passives
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Modular Efficiency Protocol not modelled — text only
Aino will be granted the corresponding buff effects based on the party's Moonsign. Moonsign: Ascendant Gleam: Her Elemental Burst **Precision Hydronic Cooler** is enhanced: The Cool Your Jets Ducky will fire water balls more frequently, and the water balls will deal AoE Hydro DMG over a larger area of effect.
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Structured Power Booster not modelled — text only
Aino's Elemental Burst DMG is increased by 50% of her Elemental Mastery.
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Moonsign Benediction: Force Limit Analysis not modelled — text only
When Aino is in the party, the party's Moonsign will increase by 1 level.
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Miniaturized Detection Sensor not modelled — text only
Displays the location of nearby resources unique to Nod-Krai on the mini-map. Additionally, Aino appears to be able to alter the Cool Your Jets Ducky's appearance in some way...
Aino build questions, answered
What does Aino scale off?
Aino's Normal Attack combo scales off total ATK — character base ATK plus weapon base ATK, then (1 + ATK%) and flat ATK on top. A weapon’s base ATK line therefore feeds this character directly.
What stat does Aino get from ascension?
Aino's ascension substat is Elemental Mastery. It arrives at the Level-80/90 ascension and is part of the character's own stats, so the calculator counts it before any artifact roll is added.
What is the best weapon for Aino?
Ranked by computed Normal Attack combo damage at Level 90, talent 10 and refinement 1, A Thousand Blazing Suns is the strongest claymore for Aino at 14,218 average damage per hit. The Serpent Spine used by this page's preset panel averages 11,026, 22.5% behind it.
What artifacts should Aino use?
Emblem of Severed Fate (4) is the set this calculator presets Aino with, and the damage tables include its bonuses. Set effects that depend on the element of the hit are applied per row rather than as a flat average.
How much damage should Aino do?
On the default Level-90, talent-10 build shown above, Aino's largest single hit averages 8,887 — the table lists its CRIT and non-CRIT numbers separately. That is a reference panel, not a target: load your own artifact rolls into the calculator to get your own number.
Do these numbers include Aino's constellations?
No — every table is computed at C0. Constellations that are unconditional and clearly numeric are modelled in the calculator and marked as such on this page; the rest are listed as text only and change nothing.
How those numbers are produced: the damage formula, term by term, and the weapon & artifact build guide. If Aino still hits soft, the six levers ranked by damage added shows which multiplier is holding a build back.